package gameLogic;

public class StrategyCenter extends Strategy {

	public StrategyCenter(Board b, BoardState s, Observer ob) {
		super(b, s, ob);
	}

	@Override
	public Move[] getAllMove() {
		if(b.isEmpty(1, 1))
			return new Move[] { new Move(1,1,side) };
		else
			return null;
	}

	@Override
	protected int getPriority() {
		return 5;
	}

}
